Twisted
Jeopardy Interactive Game
Twisted
Jeopardy© (TJ) is a game that can be used in or out of the classroom
as a content practice tool. The game is designed for "Smart Classrooms"
that have both a computer and a video projector. We recommend it be played
by one or two players OR by two teams in class with your active participation.
TJ
was created at the Center for Excellence in Teaching with Revolution.
TJ is a free product for use in educational institutions. It is "shareware."
That is - It's free, but if you find it useful- please make a contribution
(of any amount) to our Center's foundation account #0574. Our mailing
address is: CET, PO Box 8143, Georgia Southern University, Statesboro,
GA 30460-8143. Thanks in advance!
The idea
for this game started in 1998 when Dr. June Alberto (GS School of Nursing)
asked for assistance in creating an interactive game resource for her
Nursing Research course. We first created the game in PowerPoint (Research
Peril). The result was a static (questions/answers did not change in content
or position) game which was scalable (others could download and modify
the file for use in their course) but quite time consuming to edit for
another content area.
Our second
version was created using Macromedia Authorware. It was much more dynamic.
Scoring was maintained for two players and content was randomized so that
content was located in different locations on the board each time the
game was played. We wrote many if-then-else statements to judge the typed
input required for player interactions. This resulted in a game was not
really scalable. Instructors wanting to "clone" the game for
their discipline would need to rely on a person familiar with Authorware
to edit the content and assessment criteria.
Hopefully,
this version resolves many of those limitations. The game is potentially
VERY dynamic and quite scalable in that it only requires the instructor
to edit a text template to re-purpose the game. The nature of your game
inquiries are completly up to you. You can easily use traditional exam
items (true-false, multiple choice, fill-in, short answer, BUT you can
also require more in-depth responses if desired.
Below are
some screen snapshots (half-sized) with related comments, that will provide
a quick overview of the game interface and capabilities. At the bottom
of this page you can download the game, game files, and support material.

IMAGE 1;
The SPLASH Screen
Click image above for full sized image in a new window. This is
true for each image displayed here.
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At
left is the SPLASH screen. When you launch Twisted
Jeopardy a brief animation will play with music. There are four
buttons along the bottom of the screen;
- Que
Music
- Game
Room
- Control
Room, and
- About
TJ.
The
Que Music button will repeat the animation/music.
The
Game Room button links you to the Game Room (image
2).
The
Control Room button links you to the Control Room
interface (image 4) where the game can be edited.
The
About TJ button is a link to this website. |
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IMAGE 2;
The GAME ROOM Screen
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The
GAME ROOM is where all the playing action takes
place. This screen displays the game title and up to five category
titles, and up to five Q/A (question/answer) squares below each
category. If you have less than five Q/A pairs in a category, only
that number of items will be displayed. Point values appear in the
squares. The questions are arranged on the board with the easier
questions nearest the top of the board.
The
game can be player by one or two players. We suggest it be used
in the classroom by two teams- each member contributing in turn.
The instructor acts as both the game host ("cue
cards" display suggested host directions) and the judge.
Scoring is kept as squares are attacked (points added for a successful
capture OR points dedcuted for an unsuccessful attack). As squares
are captured they take on the color of their captors (player 1 is
blue, player 2 is green).
Note
that there are five buttons at the top of the screen;
- Answers
On
- New
Game
- Rules
- Control
Room, and
- Judge
Opts
With
the Answers On checkbox active the question WITH
the answer will be displayed after a correct response.
New
Game needs no explanation.
The
Rules button displays a text box with the rules
of the game.
The
Control Room button links you to the Control Room
(image 5) where you can edit the game settings and content.
The
Judge Opts button provides a couple of options;
a. View the game record and b. Change a players score. See more
about Judge Opts in image 4. |
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IMAGE 3;
GAME ROOM - Question posed...
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This
image shows the GAME ROOM as it appears after a player has chosen
a square. The game host (instructor) clicks the square identified
("Big Wigs for 200" in this case), reads the question
aloud, and starts the 5 second timer.
The
player must respond verbally and correctly (determined
by the judge) to capture the square.
Questions
(and/or answers) can be fairly long, but must only consist of ONE
line. NOT 1 sentence!!! A "line" ends when you hit the
enter key. Questions can be composed of multiple sentences, and
can include web links so that you can display images, or play audio
or video clips as part of the question. Formatting this kind of
question is detailed in the support documentation. |
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IMAGE 4;
GAME ROOM (with Game Record open)
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When
the Judge Opts button is clicked you will be required
to enter your password. Request your password
on this website. This screen allows you to look over the game record
in a scrolling text box (within the red rectangle at left).
There
are three additional buttons revealed in the Judge Opts mode; Print
Record, Change Scores, and Close.
The
game record includes;
- Title
and date of the game
- Player
names
- Game
action;
- active
player
- square
selected
-
question posed
- assessment
of the response
- points
(added/subtracted)
- Current
score
This
record will be useful if challenges are made by either player. Here
too, you will be able to change a players score if warranted.
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IMAGE 5;
"Split screen" of the CONTROL ROOM (Blue = Questions,
Green = Answers)
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Here
is a peek at the Control Room where you can change
game settings including;
- the
number of daily doubles, and
- the
point values for square rows.
You
can also view current gameboard Q/A pairs and create new game files
(image 6) or import existing game files (look
at a sample text gamefile) to the gameboard. You can also create
a game host "cheatsheet"
that provides you with Question/Answer pairs for your games. Lastly,
your password can be changed in this location. |
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IMAGE 6;
CONTROL ROOM (Gameboard Template open)
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This
shot is a look at the Game Template screen accessed
within the Control Room. The pink text box contains formatting "rules"
for this file. The white text document contains lines of text that
can be replaced by your game content. This is where you will most
likely create your own game files and then import them into the Twisted
Jeopardy game. |
This web
page's purpose is to provide game distribution and support and to faciliate
communication between game users of the product and the designer/developer.
UPDATES:
The following changes have been made and are available
in version 1.010:
- You can
now save your last imported file and game settings as the game default.
INCLUDING
MEDIA IN QUESTIONS
- You
can access local media OR on-line files for inclusion in questions
(next version answers will allow this also). The following file types
are supported:
IMAGES
- .jpeg/.jpg
- .gif
(gif animations too)
AUDIO
- .au
audio files
- aif/.aiff
audio files
- .wav
audio files
- .mov
quicktime with audio track only
VIDEO
Here
are a couple of Q/A pairs that will utilize media. Q1 uses local media.
Q2 uses on-line media.
1.
What is the name of this U.S. president? [MEDIA]
Jimmy Carter
When
you save your file you'll be asked to browse to locate the media
file. In this specific case the dialog box will appear as below.
Note that the titlebar provides both QUESTION and ANSWER ques to
assist you in selecting the proper file. Make sure that your media
files are located somewhere inside your 'Media' folder within your
'Twisted Jeopardy' folder.

2. Listen to this audioclip and identify the speaker. [http://www.smithsonian.gov/speech14.wav]
John F. Kennedy
Note
that in the link to online media you must provide the absolute URL
including the protocol. Only the http protocol is supported at this
time.
- You can
set the default length of the count-down timer at 5 second intervals
(use a slider to set the default to a value between 5 and 120 seconds).
Exceptions to the default response time can be made for specific questions
by including a time value within curly brackets. Here is a Q/A pair
for example;
3. What
is the meaning of life (90 seconds)? {90}
The answer of course will take more than ninety seconds! But here
goes... blah, blah, blah.
4. What
is the meaning of life (ten minutes)? {600}
blah, blah, blah.... blah, blah, blah.... blah, blah, blah.... blah,
blah, blah....
NOTE
that in the two Q/A pairs above a non-default response interval is
provided AND that interval is indicated within the question line.
This is a good practice. If the player will have a longer or shorter
response interval provide them a "heads up" through this
technique.
5.
PAIR Q: What is the meaning of life (five minutes)? {300}
(consult) blah, blah, blah.... blah, blah, blah.... (consult) blah,
blah, blah.
Question
5 is a PAIR Q: item. That indicates that for this question the player
may legally consult with his/her assigned partner (Think of it as
TJs "phone a friend" option.) at any time during the countdown.
You may also employ"TEAM Q" question items where anyone
on the players team may answer. BUT be wary of this practice. Only
use it for very difficult items. Frequent use of PAIR & TEAM items
may reduce levels of responsibility for individuals to prepare for
playing the game.
- Related
to the preceedding optional (and lengthy) response times-- simply click
AND hold atop the countdown timer to EXIT the countdown once
it has started.
- The following
items/suggestions have NOT been implemented at this
time...
- random
relocation of a Daily Double's position after it is attempted and
missed
- option
for additional third player/team
- additional
cheatsheet design with Q & A in same table cell
- an
option to require "capture sequencing" (only after the
100 square is captured would the 200 square become available in
the same category). This would provide more structure in building
concepts during play. Valuable?
- More
documentation about creating and distributing "at-a-distance"
versions of your games
Your suggestions
are always welcome. Let me know what would be of value to you in your
discipline.
DOWNLOAD
the current Twisted Jeopardy Files [compressed .sitx (stuffit file)]
Includes; Game shell - version 1.009 (an .exe/app), Sample Game Files,
Support Documentation (Word), Game Host Cheatsheets
HEADS
UP!
DOWNLOADS
of Twisted Jeopardy are
NOW AVAILABLE!!!
This version is still betaware. Getting close though!
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STUFFIT Expander required to open these compressed files...
Request
an "Edit Game" key/password
Post Feedback
about Twisted Jeopardy (Bulletin Board here later)
View Movies
(QUICKTIME REQUIRED)
Browse some
game template text files that have been submitted (will appear as files
are submitted)
Contact
the designer/developer
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